From prototype to development build


Hey everyone! Group 12 here once again. This week we were working on making our development build, we created roughly the same project as we had on here last week but with upgraded code and some small added features.

A new beginning

The transition from prototype to development build went without any troubles. We converted our full prototype build into a fresh build, and even had some time to add one of the features. We thought out the code structure beforehand, so we had a great reference to work with. The artists have been working really hard too. Last week we showed of the sketches for our character models, this week we can already present 3 definitive models: 


Also some of the models for the graveyard are finished. These props will be used to fill up our scene, and create a spooky environment. Some of these are gonna be obstacles. This means you can't walk or shoot through them. 


Pickups

The newly introduced feature are pickups! During the game there will be pickups spawning randomly across the field. These pickups will have different effects on players, zombies and even the field. They‘ll have limited time of effect. We’ll explain every pickup implemented and planned at the moment.

Speed boost

These pickups makes you and your team of zombies faster, this way you can access more zombie spawn points faster and are your zombies quicker than ever before.

Speed slow

This does the exact opposite of the last one. It makes the enemy team go slower, their zombies and the players.

Ammo recharge

You’re low on ammo in the middle of the field? Go ahead and pick this up. Your ammo will be fully recharged upon picking this up.

Base health

So, you’re starting to lose the fight and your bases health in not looking to good. This pickup might be the one you need to turn things around. This pickup gives you base a small chunk of its health back, just enough to endure an incoming wave.

Speedup and slow down conversion

These will make your gun go supercharged. Converting zombies was never this easy. The conversion time is way shorter than before. Unless you’re on the wrong end, the slow down conversion could make it really hard to convert zombies.

Tower

The towers are a real strong pickup that’s why encountering one will have small odds. The tower will shoot onto oncoming zombies to convert them. Each team has a maximum of 2 towers and these also disappear after some time.

Events (not yet implemented)

These pickups will have small in-game events. We’ll not give you details on what these events behold but these will spice up your game, and make it a more fun experience for everyone. They could turn the game around in no time.


That’s all

From all of the helpful feedback we reveiced last week we updated some our the visuals, for example now you can see you base's health on the side. This was all we had to say this week. We just wanted to update you and give you some insight into our new feature. Testing our game and leaving a comment on our page is greatly appreciated. We can take these comments into consideration while working on this gem. Keep in mind, each build we put online, in these weeks, is not a finished version of our work.

We look forward to hearing from you, and we’ll see you next week!

Group 12 out.

 

 

Files

Grave Rave_1.2 18 MB
Mar 13, 2019

Get [Group12] Grave Rave

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